The Bigger Picture: Visual Archives and the Smithsonian
Creating a Digital Smithsonian
For two days in mid-September, Smithsonian Institution employees gathered for a digitization fair to share ideas and hear about some neat projects. Even those who work here are impressed by research initiatives and everyday work being conducted by our colleagues. The Smithsonian is home to 137 million objects, 100,000 cubic feet of archival material, and 1.8 million library volumes. Digitization efforts are just one way we can deliver these valuable resources to numerous audiences. At the Smithsonian, digitization means both the conversion of an item such as a photographic print that is scanned and saved to a digital format or the creation of a born-digital item such as a word-processing document. The last digitization fair was held in 2006, and the Smithsonian has come a long way in its digitization efforts, including establishing a formal digitization strategic plan; forming working groups to deal with retention, repositories, counting, and standards; and creating a central digitization program office. Smithsonian Secretary Dr. Wayne Clough kicked off the fair by stating this is an exciting time but did urge the attendees to think about what technology will be like in five to ten years from now. Some highlights from the fair included tools staff can use for showcasing images in different ways on their websites (see The Train from Tupelo from the Hirshhorn Museum and Sculpture Garden; work being done for creating and applying metadata (data about data) recommendations across the Institution; projects featuring the digitization of video and audio oral history collections; and digitization of full sheets of certified stamps.
In particular, there was lots of buzz over some of the 3D digitization projects being done at the Smithsonian. Specialized printers, cameras, and other equipment can create 3D images, as well as physical replicas of objects.
- Check out the video of this cool blue beetle (click to see video on Facebook) from the National Museum of Natural History’s entomology collection, which is part of 3D imaging research being done by the Office of Exhibits Central:
- The National Museum of Natural History presented information about the Human Origins website that includes an interactive 3D collection of fossils and artifacts.
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The Office of Exhibits Central also talked about items they have been able to CT or laser scan noninvasively and “print” as 3D objects. By using the information from the digital scans, a 3D printer with a data cartridge filled with powder is able to create physical objects such as skulls, hands, prehistoric tools, and other items. What makes this exciting is one can actually handle the 3D print and still get the full experience as if touching the real item.
As the presenter from the Smithsonian Institution Archives, I discussed what we do with the born-digital materials in our collections. Not only do we have born-digital images and text documents, but we have video, audio, websites, drawings, and email collections, that we deal with day-to-day in the archives, as we’ve written about in older blog posts. As the keeper of the Smithsonian’s institutional memory, our role is to ensure that we consider preservation, conditions, storage, hardware, and software for these digital materials. It was rewarding to show and play for attendees collections items that included a video of the planning of National Air and Space Museum’s Steven F. Udvar-Hazy Center, a music clip of the Smithsonian Jazz Masterworks Orchestra performing, and to talk about our Smithsonian website archiving efforts. The next fair is in a few years, and it will be exciting to see how the Smithsonian integrates these technologies into exhibitions and behind-the-scenes work, and how new technologies change our work over the coming years.
Comments (4) – Leave a comment
Fascinating, and Secretary Clough's admonition is to the point. We have to take an even greater leap to visualize the evolution of the technology. We're building a community science center in Manhattan, with a digital dome theater. I need a 3D mesh of a ship model in your collection, for an immersive show on New York shipbuilding history. In 5 years, will there be a repository of 3D scans of artifacts, available for the public to animate or print and study? Why shouldn't there be scans of many artifacts, for virtual preservation? I hope to be there for your next fair!
Hi Dave, Thanks for your comments. Typically, digital records come to us at the SI Archives anywhere from two to twenty years after creation. I think the 3D scans of the fossils and artifacts from the Human Origins website are a good example of what you are talking about. Stay tuned for more developments.
One thing I noticed is that the "human origins" website pretty much sticks to offering the 3d models as interactive apps, but there doesn't seem to be any obvious way to simply download the models themselves.
I hope that your goals include making the raw data available to the public as well (hopefully in some widely usable and non-propietary format, e.g. PLY).
Thanks,
-Miles

Miles,
The following comes from Dr. Matthew Tocheri from the Human Origins Program:
“The data used to create the 3D models on the Human Origins website, especially from the early human fossils, are typically managed by the institutions in the countries where the fossils were discovered and we do not have permission to distribute their data. However, the CT scans of all skeletal material from the NMNH collections are available for use in research and education (as .ply files or as raw CT data) upon request.”
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